michael-dean-k/

On Monday 6/15, I'm hosting a workshop to kick off a reading group for classic essays: RSVP here.

Topic

architecture

12 pieces

Beyond Aesthetics

· 288 words

I have been brewing on this Call for New Aesthetics. I’m stuck on the question of why we need a new aesthetic for the 21st century. To go one layer deeper, what role does an aesthetic actually achieve? Like let’s say you can trace the lineage from the iPhone’s design back to Bauhaus. If the Bauhaus never existed, and smartphones took on a different aesthetic, say one that is more ornate, would we not still have TikTok? I guess this all ties back to my conclusion at the end of architecture school, that probably played some role in leaving the industry: it is capital that controls everything, and as revolutionary as architecture aspires to be, it is something like frivolous dressing atop capital aspirations (picked this up from Manfredo Tafuri, a Marxist critic of architecture; IANA Marxist, but the critique is hard to forget). No matter how you design a bank, a bank is a bank. Bauhaus was not a revolutionary aesthetic movement, but a response to the economic reality of mass production (could be an oversimplification, but I think it's accurate to see it as a response, as most architecture is). There is a long history of architects trying to proactively change culture, but failing because they don't actually have leverage. And so what you really need is not just an aesthetic or formal style, but a reimagining of the programs, institutions, and rituals of society, and then a way to use form/ornament to realize those ambitious visions. Put another way, architecture can’t matter without the vision and power of a client, and I don’t think there’s a future for architecture within the OS of capitalism—but if capitalism is about to implode, maybe there’s a new opportunity.

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Westler

· 639 words

Waiting for my wife, I am sitting in the lobby of a firm I quit 4 years ago—though I haven’t entered the building in 5, since COVID—and I see Westler slip out the elevator bay; out walks Westler into the barrel-vaulted lobby, out through those gold revolving doors that started and ended many days of my years. Westler. He’s still here! Alive! I remember him like I do an old dream. His placid demeanor and dry humor, a goatee, his subtle mischief and possible creepiness. I don’t know if I ever really knew him behind that caricature. He designed multi-story basements for megapolic airports… I think (a kind of endless machine work, the coordination of billions of lines, cognitive sterilization, a tectonic death in service of a suitcase city, a labirynth of conveyor belts). Is he doing that same thing? Did they find some new VR guy to render his city of luggage? Of course I know absolutely nothing of Westler’s life—for all I know, he has a pearl of a daughter that makes sacrificing his peak hours worth it, forever—but in my assumption, that the company we both worked for is something of a life-sucker, a hunter and skinner of the young and ambitious, a building broker that drools steel angled towers across the East, across Dubai and Korea and Singapore, an entity in Bryant Park that overworks and underpays but leaks enormous partner bonuses that enables the CEO to buy luxury pets and park penthouses while speaking at Venetian conferences on the virtues of design, I imagine Westler as a sleepwalker. I imagine every day of the last five years, as he wisps out those gold-trimmed revolving doors, he finds relief in his break, but doesn’t stop to question the sacrifice, and knows not the basic mystery, “time flies.”

Now that I’ve retrieved my wife from the grips of her Tower, we are back in Penn Station—because no more trains run out of Grand Central this late—and we see a familiar figure, a man on fentanyl hunched over at 90 degrees. “Is that the same guy from this morning?” My wife said sadly; but I said, given he spent his entire day in the same spot, same position and same trance, he looks to me a whole lot like Westler.

This is an extreme comparison—to compare the default path to a lethal addiction—but it tracks to how I feel, an anger over a design firm kidnapping my very pregnant wife.

This morning I finally visualized the whole chain of command, the reason she works until 4am, and why 1 AM is considered a “good night”: somewhere in Dubai is a very rich man, and he’s decided to cure the anxiety over his massive pile of money but funding a Tower that, most likely, no one will live in. So he hires a team of henchman, the “client reps,” and it’s their job to dangle glamorous limitless design work to very hungry architects that fear the market could evaporate at any moment. So naturally, the firm accepts the work at half the rate, and I assume half of that is just cut off the top to reward and keep the partners fat (the 80%, the staff—they don’t matter, they are burnt and churnt over, with eager beardless faces eternally sending resumes, because where else in America can you build DUBAI). And so the client, being entitled and aware of our desperation, will throw a screaming fit if my wife and her 2 juniors can’t pull off the labor of 10 people, every single night. Staffing can’t be honest because it’s trying to survive, and business development can’t be selective because it knows it’s runway, and so what emerges is a kind of caste system where office workers are expected to work 80 hour weeks without overtime or questions.

Soundproofing NYPL

· 90 words

I’m at the Rose Reading Room in the New York Public Library. It’s old, almost like a church, and when someone slides their wood chair on the tile floor to get up, it lets out a horrendous screech that echoes through the whole hall. Surely, NYPL knows about this? I wonder, why do they not have felt tips on the bottom of the chairs? Have they tried this? Are they opposed? Would they stop me if, one by one, I personally installed felt tips on the bottom of each chair?

Beauty without virtue is materialism

· 193 words

There has to be a better answer to the “why is nothing beautiful anymore?” discourse. This usually takes the form of plucking two objects, two hundred years apart, to make a point. If you take the best thing from the past and the worst thing from the present, you can make any conclusion you want, in any field. Are there not beautiful phone booths made in the 2000s? Might there actually be more of them than in the past?

Ultimately, though, I’m less interested in aesthetic studies if they don’t tie back to character. What good is beautiful architecture is everyone is ugly in spirit? I mean that. If we built beautiful, luxurious, maximalist cities, might that not reflect a kind of materialism in the soul of its people? Not saying that’s a given, but the real dilemma of architecture—the one that troubled me in my later years in school—is if the design of our world actually has any role in shaping its inhabitants. Maybe that’s an unfair thing to ask of bricks and steel. But maybe that’s why I shifted to other fields of design that are more influential in shaping virtue.

The Big Duck and the Farm

· 133 words

The Big Duck is a historical landmark in Long Island. A duck farm that sold eggs and produce used a 25’ plaster duck as its highway billboard. It became “world famous” from Robert Venturi’s book on architectural theory, Learning from Las Vegas, which coined the Big Duck as the microcosmic example of “roadside architecture.”

I recently spoke about said duck in a presentation to writers. The farm and the duck are useful metaphors, working in a duality. If you only build the farm, no one driving by will pull over to see what you’ve done. If you only build the highway duck, your farm is a letdown. The trick is to build both: to have the heart of a farmer, but to accept that it’s also your responsibility to appear on the highway.

Docusign tower

· 45 words

If you printed every signed contract through Docusign and then stacked them, would it be taller than Seattle’s Docusign Tower? Yes, definitely, but could you match the foot print too? Like could you make the entire Docusign Tower just out of stacks of signed contracts?

10 design principles for a home

· 350 words
  1. Small bedrooms: not much bigger than the space required to get into bed. No TVs, computer, or furniture. A bedroom isn’t a place to spend time in. Instead, reallocate that space for well-designed walk-in closets and storage.
  2. The core space of the house should be “the studio,” a series of spaces for making things and working together. There should be a hierarchy, many nooks for specific functions (organized with sound/sight in mind), that all revolve around a central rotunda (for discussion, relaxation, review, presentation, wall display, showing guests). Again, no TV, that could be in a separate theatre room.
  3. Design art & ornament around spaces of biological rhythms. You’ll use your dining room 3x a day, and your bathroom even more. This is where you display family crests and things that will consistently remind you of your values.
  4. Minimal friction to outdoor walk: ideally, most functions are on the first floor so you get get outside without thinking. A staircase will provide the slightest friction, making you go outside less than you could.
  5. Be mindful of where you place clocks. If any. I would recommend not having them in bedrooms, dining rooms, or studio spaces. Maybe put one in the foyer. If you need to know the time, you go to the clock space. The time is not something you should be ambiently aware of.
  6. Time capsule cube storage: as often as you can, document and throw out things that won’t have much sentimental or practical value. For things you do want to save, don’t just store them away, because you won’t be able to find them for decades. Create a system where each year gets a cube of storage, and at any point you’ll be able to find things from your past.
  7. Family tree idea: I just like the idea of dedicating a wall to visualize family lineage.
  8. Sunken floors: Slight level changes (1-2 foot) force an awareness that you’re changing planes.
  9. No shoes in the house.
  10. A silent chapel space (not necessarily religious), ideally separate from the house, accessible from the backyard, where you can go to reflect.

The endless grid

· 112 words

Futurists fear that robots and AIs will terraform and harvest the world, but it already feels eerie and unnatural to see midwestern fields carved out into perfect grids. It is as alien as crop circles, but more terrifying and less creative. Perfect 90 degree angles. It is brute order and dull patterns; a metallic fishnet over the midriff of America. I’d be surprised if there weren’t good reasons for this, but it is spooky in its orthagonality. FWIW, I am pro-grid; a grid-head FFS. But the grid to me is an invisible structure to guide the creation of complex, organic, natural forms, not the form itself, disappearing into the edges of sight.

Architects vs. engineers

· 51 words

The difference between an architect and an engineer is that an architect needs conceptual agility in an unknown problem space while an engineer needs sharp heuristics in a known problem space. They both operate in the unknown, but engineering unknowns are within equations, and architectural unknowns are the problem space itself.

New affordances at the Sphere

· 490 words

The Sphere can trigger peak/mystical/transcendent experiences and the corresponding reflection that comes from that. When a concert is able to trigger that 10x in a single show, it’s special. But also, you become aware of the variance, and your expectations rise. You are so attuned to what a peak is, that the average moment is boring or flat, like a planetarium+.

My review/critique of the Dead & Company of the Sphere is relative to what's now possible in a venue. It's less interesting to compare the Sphere to a traditional venue to the new affordances of what a show could actually be. Even though the whole thing is generally mind-blowing, it’s worth it to be critical and imaginative of the experience (after seeing it in its fullness). Instead of just saying “it was insane” or “the visuals are distracting” we should give specific feedback that might even improve the future of shows in that venue. It’s an entirely new medium, and it could be up to fans to articulate what’s working and what’s not.

The Grateful Dead ethos brings a challenge to the sphere, because it's not a pre-determined set; each night is its own arc, and it's also semi-unpredictable if they'll stay in a segment for 3 minutes or 7 minutes. The video DJ is something like a live band member, the interface between the band and the audience. When it's done well, it's sublime, and it's worst it feels like tacky CGI that retracts from an otherwise performance (I felt this about the skeleton motorcycle during "I Know You Rider").

A peak experience at the Sphere would require procedural synesthesia. Procedural means you generate the effects live; there is some of that, but it's mostly stitching 2D video into fixed 3D CGI sequences. Instead, a Sphere "background" should be like an environment of "receivers" that get animated and modulated by the sound itself. A basic example would be a snare drum triggering a ripple. There was little of this! There were some accidental alignments, and those moments were when it felt special. A real-time link would give the experience of being inside the music. It's all about the conversion of sound to shape. This is hard on many levels—design and engineering—and there's a possibility that the Sphere couldn't handle something that was entirely real-time.

Some scattered notes:

  • Warping 2D objects into 3D spaces (like they did with the Mars hotel—it was great, but only used once).
  • Faster pacing: don’t dwell on a sequence for 3 minutes, but undergo subtle shifts and transformations every 3 seconds.
  • Use effects to “green screen” out the musicians and embed them in digital environments (vs. putting them on screens)
  • Spherical camera rigs (multi-angle)
  • Fan footage (filter for anonymity)
  • Lyrics, song name, text
  • First person drum cam
  • Tracers/looping — distortions in time
  • More use of haptics (just drums/space, hit)

Simulation City

· 251 words
  1. If Vegas is a city of simulations (imitative representations—Paris, Egypt, New York—in space and time), then the Sphere is its ultimate object; from within it, it can take the form of every and any situation. Usually the simulation takes the form of some plastic object in a chaotic skyline, but the Sphere is a Platonic solid. The only other perfect shape is the Luxor. The Luxor symbolizes the past; the Sphere symbolizes the future.
  2. Inside of the Venetian—the hotel connected to the Sphere—the shopping mall is pseudo-Italy with eternal daylight, featuring Gondola stripe-shirted chanters, a painted sky of clouds, with pucks (sprinklers) spaced 15 feet apart. It is a 1990's low-tech simulation.
  3. The perfect Sphere demo would be a film that transports you to Venice. It would be digital Venice inside of a plastic Venice inside of a sweltering Vegas inside of a desert. Nested simulations.
  4. The Aronofsky Sphere demo, “Postcards from Earth,” is a tech demo posing as a documentary. Without a narrative, they couldn’t charge $150 for it. But now everyone is upset for overpaying for what is fundamentally an uninspired, dragged out, half-length movie. The footage itself though is awe-inducing though. I got the chills multiple times. It’s close to full sensory immersion. The haptics on the seat give you something that VR doesn’t have. You can really feel and smell like you’re in the backseat of a car on a bumpy road in India—it should've been in Venice.

Reading Geology

· 255 words
  • 08:44 AM – From our hotel window, we spotted a dead pixel on the sphere. Rumor has it that this happens often, and a technician will rappel from the top to replace it. There’s no footage of pixel replacement on YouTube—maybe it happens in the middle of the night.
  • 11:07 AM – Seeing the mountains while driving out to Red Rock Canyon (outside of Las Vegas) reminded me that the first creative thing I ever got into was photography, probably largely inspired by this location.
  • 12:01 PM – Would be interesting to learn how to “read” geology (similar to how someone can read sheet music). A trained eye can look up and down, and recount a detailed history of a canyon dating back millions of years (with far more detail than “this use to be an ocean”—which on it’s own is a wild insight) ... Architecture has a similar function—you can read the past values and abilities of a society by looking at the buildings that have been layered into a place over centuries.
  • 01:15 PM – There are a few reasons why depth perception is skewed when you’re hiking out west in rocks (compared to out east in Forrests). 1) Fractality: unlike trees, identical rock formations can occur at radically different scales, giving you no familiar reference or anchor point. 2) With no foliage, you can see something miles away without any obstruction, so something that seems 1 mile away is actually 50 miles away. 3) Perspective… (forgot).