New affordances at the Sphere
The Sphere can trigger peak/mystical/transcendent experiences and the corresponding reflection that comes from that. When a concert is able to trigger that 10x in a single show, it’s special. But also, you become aware of the variance, and your expectations rise. You are so attuned to what a peak is, that the average moment is boring or flat, like a planetarium+.
My review/critique of the Dead & Company of the Sphere is relative to what's now possible in a venue. It's less interesting to compare the Sphere to a traditional venue to the new affordances of what a show could actually be. Even though the whole thing is generally mind-blowing, it’s worth it to be critical and imaginative of the experience (after seeing it in its fullness). Instead of just saying “it was insane” or “the visuals are distracting” we should give specific feedback that might even improve the future of shows in that venue. It’s an entirely new medium, and it could be up to fans to articulate what’s working and what’s not.
The Grateful Dead ethos brings a challenge to the sphere, because it's not a pre-determined set; each night is its own arc, and it's also semi-unpredictable if they'll stay in a segment for 3 minutes or 7 minutes. The video DJ is something like a live band member, the interface between the band and the audience. When it's done well, it's sublime, and it's worst it feels like tacky CGI that retracts from an otherwise performance (I felt this about the skeleton motorcycle during "I Know You Rider").
A peak experience at the Sphere would require procedural synesthesia. Procedural means you generate the effects live; there is some of that, but it's mostly stitching 2D video into fixed 3D CGI sequences. Instead, a Sphere "background" should be like an environment of "receivers" that get animated and modulated by the sound itself. A basic example would be a snare drum triggering a ripple. There was little of this! There were some accidental alignments, and those moments were when it felt special. A real-time link would give the experience of being inside the music. It's all about the conversion of sound to shape. This is hard on many levels—design and engineering—and there's a possibility that the Sphere couldn't handle something that was entirely real-time.
Some scattered notes:
- Warping 2D objects into 3D spaces (like they did with the Mars hotel—it was great, but only used once).
- Faster pacing: don’t dwell on a sequence for 3 minutes, but undergo subtle shifts and transformations every 3 seconds.
- Use effects to “green screen” out the musicians and embed them in digital environments (vs. putting them on screens)
- Spherical camera rigs (multi-angle)
- Fan footage (filter for anonymity)
- Lyrics, song name, text
- First person drum cam
- Tracers/looping — distortions in time
- More use of haptics (just drums/space, hit)